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// game profile //

Ms. Pac-Man

1982· Jan 13· IGDB
84
Critic score
2 reviews
80
Player score
93 ratings

Summary

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Top matchups

// most dueled pairs //

  1. River Raid
    vs River Raid
    Ms. Pac-Man 2–0 · 2 duels

Reviews

// sorted by most helpful //

Developer
General Computer Corporation (GCC)
Publisher
Bally MidwayNamco HometekAtari, Inc.TengenAtarisoft
Franchise
Pac-Man
Genres
Themes
Action
Game modes
Single playerMultiplayer
Perspective
Bird view / Isometric
Platforms
Xbox 360DOSCommodore C64/128/MAXZX SpectrumSega Game GearArcadeSega Master System/Mark IIIAtari 8-bitCommodore VIC-20Apple IITexas Instruments TI-99

Trailer

Screenshots