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Chrono Trigger

1995· Mar 11
91
Critic score
1 reviews
93
Player score
1,351 ratings

Summary

In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

Storyline

Crono Meets Marle In 1000 A.D., a teenager named Crono from Truce attends a fair made to celebrate 1000 years since the Kingdom of Guardia's founding. While at the fair, he meets Princess Nadia, or Marle, who is the immediate heir to Guardia. Crono and Marle participate in a demonstration of Crono's friend Lucca's teleportation device; a reaction between it and Marle's pendant, handed down for generations, causes a time Gate to open and transport Marle to 600 A.D., the middle ages. Crono immediately follows using the pendant, and discovers that Marle has been mistaken for the Queen of Guardia of that era (Queen Leene had been missing prior to Marle's entrance, and the search party mistook Marle for her). While visiting Marle, Crono watches her vanish; Lucca, after entering the area via a Gate Key (device that can open Gates), explains that Marle's ancestors never being found causes this (On a side note, Lucca is almost surely wrong here, as her explanation contradicts all other instances of temporal transforms in the Chrono series. Marle's detainment was most likely an action done by the Entity to start Crono on his quest). Crono, Lucca, and a knight who is in the form of a frog together rescue Queen Leene; subsequently, Marle reappears in Guardia castle. Crono, Marle, and Lucca depart for 1000 A.D. Lavos is Discovered Lucca immediately heads home, while Crono is instructed to take Marle home to Guardia Castle. Once arrived, Crono is charged with kidnapping the princess and placed on trial. He is found either guilty or not guilty, and sentenced to three days solitary confinement with possibility of execution. With the aid of Lucca, Crono breaks out of jail and battles the Chancellor of Guardia; after winning the fight, Marle joins the party and the trio escape into Guardia Forest. Cornered, they duck into a Gate in a meadow nearby. It speedily warps them to 2300 A.D., in which a battered, ruined world exists. Curious of that era, the trio trek to various futuristic domes and flattened cities (called Labs) and eventually ascertain from a video recording that a giant being, called Lavos, that hibernates beneath the planet (more on this in the forthcoming Lavos article) surfaced in 1999 A.D. and destroyed the entire world. Unwilling to let this pass, Crono's party swear to battle Lavos. While journeying in 2300 A.D., they meet a damaged humanoid robot. Lucca repairs the mechanical man, named Robo, and attempts to return home through a Gate in the Proto Dome, in which Robo was located. A door blocks the way, causing Crono, Robo, and either Lucca or Marle to venture to a nearby factory to restore power to the deactivated doorway. The party then goes through the Gate. The End of Time Due to the Conservation of Time Theorem (see the article Principles of Time and Dimensional Travel), Crono, Marle, Lucca and Robo end up at the End of Time, which is presided over by an old man. The man gives a bit of hope to the party, who are eager to defeat Lavos; before leaving, Crono and friends visit Spekkio, the so-called 'God of War' who also lives with the old man at the end of time. Spekkio imbues each member with magic ability, and afterward provides magic to new members (for the tech of this process, see the forthcoming article on Magic). All Gates connect to the End of Time, the old man states. The party then leaves through a Gate that takes them to 1000 A.D., but to a continent other than the one in which the Kingdom of Guardia is located. The party enters Medina, the town of the Mystics, a race of warlocks and monsters that warred with the humans in 600 A.D. under the leadership of the mage known as Magus. The party must battle a Heckran monster to return to Guardia, and during his final speech the party learns that Magus supposedly created Lavos in 600 A.D. Crono's party then travels to 600 A.D., and finds the Kingdom of Guardia under serious attack. After warding off the Mystics on Zenan Bridge, they learn that a special sword, the Masamune, is capable of defeating Magus. They ascend the Denadoro Mountains to retrieve the swords, and do battle with spirits residual in the blade. After winning, Crono receives a broken piece. Reconstructing the Masamune The party then visits the abode of Frog, the knight who helped them save Queen Leene. They receive from him the other piece of the Masamune. In order to repair the blade, the party seeks Melchior, a smith that lives in 1000 A.D. He instructs the party to find Dreamstone, the material used to forge the sword. The party travels to 65,000,000 B.C. and learns that the chief of a village of humans (Ioka Village) engaged in war with a race of sentient beings half-dinosaur, half-human has the mineral in question. Ayla meets the party instantly by fending off Reptites, and invites Crono to a party. By successfully drinking more soup than Ayla, Crono receives the Dreamstone. However, the Reptites undertake a midnight raid on the villagers, stealing the Gate Key. Kino, Ayl

Developer
Bird StudioSquare
Publisher
Square
Franchise
Chrono
Genres
Role-playing (RPG)
Themes
FantasyScience fictionOpen world
Game modes
Single player
Perspective
Bird view / Isometric
Platforms
WiiSuper Nintendo Entertainment SystemSuper FamicomSatellaview

Trailer

Screenshots